Flappy Doge - Development Update (Week 2)


What is Flappy Doge?

I was never a fan of Flappy Bird clones, so I decided to make my own (kinda ironic). The difference is you play as a doge, collect dogecoins, and hodl doge.

Whats new?

Been making some good progress, and it's finally starting to feel like a playable game. I spent most of the week building a foundation for the project (API stuff, manager scripts, playerprefs etc..) . Making the assets took FOREVER. I'm not the best at pixel art (i've never done it before) so it's a major learning curve for me.

  • Created a completely new set of assets.
    • If you saw my last dev log you know why.
  • Changed the old scoring system to collecting doge.
  • Added CoinGecko API to get the DOGE:USDT conversion rate in realtime.
    • Used it to display your doge value in USD.

Whats next?

I need to add some playability to the game. As of now, it's REALLY boring. I figured if you spend all your time collecting DOGE, you need some way to use it. In the following week, I will start looking into a portfolio management system. Here are some of the things I plan to do:

  • Add a way to accumulate DOGE.
  • Adjust your earnings based on the size of you're portfolio.
  • Add incremental difficulty.
  • Add an earning multiplier the further you go in one run.
  • Idea: Add a rare shiny dogecoin that pays more DOGE.

I have a lot of ideas for the near future. I was thinking about adding a way to save your doge and earn interest somehow. I will keep you updated!

If you guys enjoyed this let me know and I will continue writing updates. The game is still in early development, but I will be creating a Google Play page soon so you can follow it. Hope you guys like the progress!

FAQ:

  1. Q: What engine are you using? A: Unity
  2. Q: Can I download it? A: Why? It's barely a game yet.
  3. Q: Do you actually earn DOGE? A: No, this is just a game. You do not earn any real DOGE.

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